Answer by Satanfu for How can I implement gravity?
The code provided by Ilmari Karonen is almost correct, but there is a slight glitch. You actually compute the acceleration 2 times per tick, this does not follow the textbook equations.acceleration =...
View ArticleAnswer by Ilmari Karonen for How can I implement gravity?
As others have noted in the comments, the basic Euler integration method described in tenpn's answer suffers from a few problems:Even for simple motion, like ballistic jumping under constant gravity,...
View ArticleAnswer by tenpn for How can I implement gravity?
A proper frame-rate independent* newtonian physics integration:Vector forces = 0.0f;// gravityforces += down * m_gravityConstant; // 9.8m/s/s on earth// left/right movementforces += right *...
View ArticleAnswer by Martin Sojka for How can I implement gravity?
If you want to implement gravity on a slightly bigger scale, you can use this kind of calculation each loop:for each object in the scene for each other_object in the scene not equal to object if...
View ArticleAnswer by Raymond for How can I implement gravity?
Pecant's answser ignored frame time, and that makes your physics behavior differently from time to time.If you are going to make a very simple game, you can make your own little physics engine --...
View ArticleAnswer by Pecant for How can I implement gravity?
Every update loop of your game, do this:if (collidingBelow()) gravity = 0;else gravity = [insert gravity value here];velocity.y += gravity;For instance, in a platformer, once you jump gravity would be...
View ArticleHow can I implement gravity?
How can I implement gravity? Not for a particular language, just pseudocode...
View Article
More Pages to Explore .....